Sheet1.csv

canon/registries/T0_Telegraph_Grammar [DRAFT v0.1]/Sheet1.csv

7 rows

counter_classcapability_sourcedecal_shape_tokenwindup_pose_classaudio_cue_classcolour_channelgreyscale_contrast_floormin_read_at_sunderedplate_refauthority_refnotes
anyNONE:no_capability_gateopen_ringneutral_commitsingle_reportUNRULED:secondary_channelstandarddecal_alone_source/01_Tier_1_Foundation/T1_Combat_System_Spec [ACTIVE v1.0].md:643;docs/COMBAT_ENCOUNTER_SYSTEM.md:293No capability gate, so the decal must not narrow the answer: one unbroken outline loop reads as open on every side. The pose commits along a line without exaggerated preparation, because a pose that narrowed the answer would contradict the class.
dodge_onlyUNIVERSAL:dodge_from_first_playable_chaptersplit_bandline_loadrising_whipUNRULED:secondary_channelstandarddecal_alone_source/01_Tier_1_Foundation/T1_Combat_System_Spec [ACTIVE v1.0].md:644;docs/COMBAT_ENCOUNTER_SYSTEM.md:294Too powerful or too piercing to parry, so the answer is to leave the marked band. The glyph is the only solid ground mass with a clean void cut through it, and the void is where the player goes. The pose loads along a line, which is the body reading that produced the class.
parry_onlyT0_Weapon_Registry.defensive_classnested_chevronwide_sweep_loadheld_resonanceUNRULED:secondary_channelstandarddecal_alone_source/01_Tier_1_Foundation/T1_Combat_System_Spec [ACTIVE v1.0].md:645;docs/COMBAT_ENCOUNTER_SYSTEM.md:295Too sweeping, too indirect or too large to dodge, so the answer is to meet it. The glyph is the only nested open-angle form, facing the incoming line. The pose loads across an arc, which is the geometry the nature rule reads.
neutralizeT0_Element_Effectiveness.effectivenesspaired_arcelemental_gathercharge_bedUNRULED:secondary_channelstandarddecal_alone_source/01_Tier_1_Foundation/T1_Combat_System_Spec [ACTIVE v1.0].md:646;docs/COMBAT_ENCOUNTER_SYSTEM.md:296Answered by an elemental counter read off the grid rather than by a defensive input. Two mirrored open arcs face each other across a gap, one limb for the attack and one for the answer. Which element answers is the grid's and is never stated here.
coverT0_Environment_Grammar_Registry.tactical_affordance_classblock_and_pocketarena_addressarena_swellUNRULED:secondary_channelelevateddecal_plus_audio_source/01_Tier_1_Foundation/T1_Combat_System_Spec [ACTIVE v1.0].md:647;docs/COMBAT_ENCOUNTER_SYSTEM.md:297Arena-wide, answered by putting arena geometry between the player and the attack. The glyph is the only form pairing a solid mass with an empty pocket behind it. The pose addresses the arena rather than the player, which is what an arena-wide windup looks like from the ground.
weak_pointT0_Boss_Encounter_Registry.hitzone_parts;T0_Boss_Attack_Rail.part_refpip_crosspart_exposurepart_tickUNRULED:secondary_channelelevateddecal_plus_audio_source/01_Tier_1_Foundation/T1_Combat_System_Spec [ACTIVE v1.0].md:648;docs/COMBAT_ENCOUNTER_SYSTEM.md:298Answered by striking a named part rather than by defending against the attack. The glyph is the only body-anchored member of the set and the only one drawn at part scale rather than arena scale, so placement and size are themselves read channels. The pose uncovers the part that is the answer.
trigger_interruptT0_Environment_Grammar_Registry.attack_verbs;T0_Environment_Grammar_Registry.loaded_potential;T0_Environment_Grammar_Registry.enemy_usablearrow_to_squarehazard_summonobject_resonanceUNRULED:secondary_channelelevateddecal_plus_audio_source/01_Tier_1_Foundation/T1_Combat_System_Spec [ACTIVE v1.0].md:649;docs/COMBAT_ENCOUNTER_SYSTEM.md:299Answered by triggering something in the arena. The glyph is the only member containing a square and the only one with a single solid arrowhead, and the arrow points into the arena mark and away from the boss. The pose is directed at one arena feature rather than at the whole arena, which is the pose

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